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Rek Seven
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Posted - 2013.07.24 14:21:00 -
[1] - Quote
Ryuce wrote:While the OP appears to have no clue about the goals for tech 3 when the concept was introduced,* he might also be refering to the general marked and income implications by a tech 3 nerf, which might decrease demand to an amount where WH income is below 0.0.
*they were infact designed to be exactly what the dev's now seem to plan to "nerf" them to: Jack of all trades, master of non, as opposed to tech 2.
Could you please provide some links that explain exactly how T3's were "supposed to be"?
Unless someone hacked the games and changed T3 without CCPs knowledge, The current performance of T3 is exactly how they were supposed to be. Putting work in since 2010. |

Rek Seven
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Posted - 2013.07.31 14:28:00 -
[2] - Quote
Or just make rigs removable and reusable on T3s. Putting work in since 2010. |

Rek Seven
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Posted - 2013.08.01 20:47:00 -
[3] - Quote
I think it's mostly people who don't fly T3 that often or are too scared to fly them in combat that view then as overpowered.
It's crazy how some eve player could think that simply having more dps or tank automatically makes a ship "better" because there are lost of other stats of a ship that have to be taken into consideration when in combat. (E.g. speed, agility, sig radius, damage projection, etc...)
There are some subsystems that need a tweak but instead of complaining about about T3, go over to the features and ideas section of the forums and take part in the HAC and CS discussions, to see if we can make those ships better in other ways.
Putting work in since 2010. |

Rek Seven
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Posted - 2013.08.03 17:20:00 -
[4] - Quote
Afuran wrote:Quinn Corvez wrote:Why would anyone use a T3 if T2 was made better? What exactly do you consider better?
I assume you want T2 to do more dps and have a better tank that a T3. This would mean that T3 would have less tank than a BC. Flexability does not matter in a fleet fight so again, how do you see T3 being used in a post T3 nerf eve?
If it were up to me (which it clearly isn't), Id have t2 design ships as THE best ship for a particular role, e.g the best brawlers, kiters, scanners, remote reppers, etc. They would be THE specialized (and therefore BEST for their role) ships for their race. I'd have t3s reach somewhere near 80-90% ( just under) the effectiveness of a t2 if you design the subsystems and mods around that role, however it would remain flexible enough to swap it's role by replacing sub systems/ modules at stations/ POS so that you could fly a full DPS t3 or swap out at a station/ POS to something different like for example- cloaky, scanner, remote rep, kiter, etc. That would make t2 the ship you would go to if you needed to specialize your role in a fleet. T3 would be the ship you could change roles depending on what was needed at the time, also if you were limited in terms of ship movement or storage or just if you wanted 1 ship that could do a lot of different things effectively but still not as good as buying/ moving/ alt-piloting many different specialized ships. If that meant buffing the t2 and nerfing the t3 then that's what I'd do.
The the picture you pain involves people having to go to their pos and change the sup systems on their T3... Why would they bother doing that when they could just have multiple T2 ships that are specialised for the role they want to do?
T3s would be redundant if you had your way. Putting work in since 2010. |

Rek Seven
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Posted - 2013.08.03 18:29:00 -
[5] - Quote
I didn't see much point in replying but since you insist...
Ellendras Silver wrote: but a few things realy need to change * T3 should not be able to use covert ops and nullified at same time * passive tank for proteus is too big * HAM tengu has way too much DPS * T2 needs te be better at specialized roles (at least for a part)
* Why? You sacrifice tank/dps. A better alternative would be to massively reduce the agility of a T3 with the nulli sub on it. * The average proteus has 100k ehp with T2 rigs. A similarly fit BC can achieve that. * A drake can do more dps than a tengu * I agree but i don't think that simply having more dps/tank makes a ship better.
Now you could reply to one of my old post that you ignored, if you like:
Rek Seven wrote:Ellendras Silver wrote:Mr Kidd wrote:Lord Xyon wrote: I doubt the nerf is going to be too serious though. Everytime there is a nerf you get the Sky is Falling reaction. Look back at when they nerfed the range of heavy missiles.
Except in this case T3's are already well balanced except a couple of specific issues, come on you cant possible believe this It's true when you look at T3s from the perspective of a wormhole dweller. * Their tank and dps is close to that of a T1 battle ship but they don't have the utility of a battle ship. * They are slower and have worse damage projection than a HAC * They are roughly equivalent to a faction BC and massively inferior to a pirate faction BS * They allow small gangs to jump someone running a sight without the need for bringing 5+ logistic ships * They enable a group to enter a hostile wormhole and fight without getting insta-popped due to the home team advantage * They allow wormhole fleets to be effective with relatively small numbers The alternative to bringing a 10 man T3 gang is bringing a 20 man HAC fleet and personally, i don't want that style of null sec pvp to come to wormhole space.
Thoughts? Putting work in since 2010. |

Rek Seven
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Posted - 2013.08.03 23:31:00 -
[6] - Quote
lol have you been in may fleet fights? Putting work in since 2010. |

Rek Seven
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Posted - 2013.08.04 18:51:00 -
[7] - Quote
Ellendras Silver wrote: i want it so that a SPECIALIZED T2 ship is better in the task in what its specialized. thats not strange or wrong it just makes sense. i want the T3 to be a good alternative for EVERY T2 role.
A HAC is supposed to be a tough but maneuverable ship, so wish granted. Putting work in since 2010. |

Rek Seven
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Posted - 2013.08.04 20:07:00 -
[8] - Quote
You clearly don't know the meaning of the word. Assault is simply a form of attacking something. It's not called a "do more dps and have a better tank than all other cruisers" cruiser.
The role of the HAC is defined exactly as i described.
CCP Rise wrote: HACs are tough but mobile cruisers that can take a lot of punishment. What we want to do is extend that tenacity to some of their other systems, namely electronics and capacitor. Putting work in since 2010. |

Rek Seven
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Posted - 2013.08.05 12:52:00 -
[9] - Quote
Ellendras Silver wrote: but why is it that some specialized ships suck so hard if you compare them to T3s
Give us some examples because idk what you are talking about...
Putting work in since 2010. |

Rek Seven
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Posted - 2013.08.05 13:16:00 -
[10] - Quote
M1k3y Koontz wrote: HACs are worse than T3s...
That kind of depends on what you think makes a ship good or bad. HACs are better at kiting and applying dps at rang.
Putting work in since 2010. |

Rek Seven
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950
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Posted - 2013.08.06 22:02:00 -
[11] - Quote
stup idity wrote: 1. scaling down of the 'Power Core Multiplier'
No more artillery loki?  Putting work in since 2010. |
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